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Old Mar 07, 2007, 09:41 AM // 09:41   #21
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Quote:
Originally Posted by Westofeden
I can't even find a team for Razah kinda sucks but I don't really need a Rit hero so . . MEH on DoA.
I had to buy a set of gems (thankfully got them cheap), but after that, i was able to get Razah on my own with heroes and henchies without dying and it took me about 30 minutes.

If you have the gems, you can prolly do it yourself.
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Old Mar 07, 2007, 09:48 AM // 09:48   #22
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State of the Game = Good for me.

I think Events need to get a little more fun though. The Double rare of chest drops, green weekends, double faction in AB/Aspenwood = Great Events. How bout something like those, only with a twist. Otherwise, great job Anet. Can't be more pleased with the way things are going.
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Old Mar 07, 2007, 07:25 PM // 19:25   #23
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I have played since the BWE's (I missed the first one though). And I have found that the game has one integral flaw.

In place of the standard level progression akin to most online rpg type games, GW requires you to work harder for every scrap of forward momentum. Every drop, every skill, every item, every mission, every quest, every monster and everything else - you have to work harder to advance than you should have to.

This game was supposed to be playable by a CASUAL gamer. The in-game message system tells you to take a break after two hours of play time. Yet some missions can take several hours requiring several attempts. Item and armor costs can exceed 100k. Anti-farming code is flawed and quite obviously prevents playing the game (if you've been here for more that 3 weeks you have probably experienced it). And getting the skills that you need can take a lot of time too. Getting 3k in randoms can be a several hour task if you don't land in groups with 2 monks.

I do not call that casual. I call that grind of a different kind.
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Old Mar 07, 2007, 09:37 PM // 21:37   #24
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Quote:
Originally Posted by kev doppleganger
hi ive been playing guild wars for 19 months started pve then got into pvp and now do both more pvp alately tho cos ive done most of pve .

i think that the doa missions are tediuos and too much time consuming for example the foundary takes 5 hours + a lot of people dont have all that time and also the others are so time consuming anet has made a huge mistake with doa in my opinion ide like to hear your views plzz

ps double champ points last weekend only 25 guilds had 1200 rating another blunder by anet , i mean what was the point !!! wake up anet or people are gonna play other games.

regards a very concerned gamer
The only thing you specifically comment on is DoA...

DoA too time consuming??... Haven't we had loads of threads on this already? It takes time for 1 reason..."Elite Mission". Additionally, 5+ hours for JUST the Foundry? Well whatever build you're using is just plain bad... It should take 2 hours or less... We often do it in 1.5 hrs or less...

Here's a good example::
http://gw.gamewikis.org/wiki/Build:Team_-_DoA_Balanced

Anet made a mistake with DoA? Hmm, now lets see, tons of players have now gotten richer then they have ever been before. Why? Cause they put in the effort. Seems like a good thing to me. Other then it not being a very impressive aesthetic, it does offer HUGE reward with the time spent...

Becoming harder to get Champ points is not gonna make everyone leave this game. The REASON it was harder, simply cause 2x reward causes MORE competitiveness to appear from guilds/players. Even if it didn't work out for the best, its only ONE weekend anyway. Eegads. Mmm ya.

As for the overall state of the game, i see it as healthy as ever. New player base has greatly increased from what i have seen from public chat, and even the amount of new members through forums such as this.

Too many rumors are having people cry "doomsday!" for the game's future, but in all honesty i think we have years ahead of us for good gaming. Since we have NO official word from Anet or NCSoft about future "GW2" installments, then i won't worry till then. All other threads about such things and supposed "news sources" are simply rumor until Anet says so. kk ?

Cheers!
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Old Mar 08, 2007, 01:38 AM // 01:38   #25
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Thats not ELITE... its far from it. And how dare you say this build is balanced? You just use the same tatic used at.. everywhere!!! Tank, then nuke, and use bonder... oh wow, so orignal, and really balanced.
The problem of DOA it quickly became what we all didnt wanted to be, a place were you NEED to use certain build in order to get a group, and you keep on exploring the lack of AI monsters have. Thats not a ELITE group. If you really were a elite players, you would get a group with ritualists, assassins, dervishes and get it done. But no, in order to do so you will have to play 4+ hours, and people really dont have the time to do so.
Thats the problem with DOA, its not and ELITE area, its just like the rest.
Im tired of seeing people wanting a specific group at The Deep (so specific that you have to show your weapon, and stay at a specific team formation.. that 134-134-134-222 wtf?), a specific group at Urgoz, a specific group at FoW, and hell we dont even see people really going to UW unless they are farming.
Im tired of seeing "LF Bonder", "LF Nuker" (elementalists arent elementalists, they are nukers now), "LF Tank" and "LF SS".
Im tired of thinking on solutions for todays issues and never be heard, nothing changing. And they create something new intead of fixing something old. That will never solve the problem.
55 monks, 5 man fow, monks soloing DOA, underpowered elite skills, overpowered skills, stupid economy, player buying golds, 100plat+ectos items, impossible quests with unfair rewards, impossibility to actually keep up with the game with 4+ characters.
Old problems that will never be solved.
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Old Mar 08, 2007, 02:36 AM // 02:36   #26
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Batou,

I think you've just been ripped a new one. I would have to agree with you on one thing, the game is as healthy as it has ever been. Unfortunately, that doesn't mean that the game is actually balanced. It never really has been.

That said, GW is still one of my favorite games ever, despite it's design flaws.
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Old Mar 08, 2007, 05:23 AM // 05:23   #27
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State of the game





IMO
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Old Mar 08, 2007, 07:23 AM // 07:23   #28
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Quote:
Originally Posted by Batou of Nine
The only thing you specifically comment on is DoA...
He directed DoA as a focal point as to what is wrong with the game. Its not about just the foundry, just the impossible odds of getting a group to stick around for it, its about how screwed up this game is right now. I mean hell to kill mobs of lvl 28 margonites with 7 per group sometimes 14, how easy is it to even take down half of them? Its not easy, you have to use aoe at first then target and use direct dmg to finally kill them. Its Not about the fact that players just getting into this game get pwned in the face and lose intrest way quick. its that even seasoned old vets of the game get Pwned in the face, get frustrated with all the crap you have to do to kill a mob now that they leave the game.

What is wrong is that Anet is catering to a certain skill level of people. That skill level is average yes, but most of the players come on to guild wars to join a group, run around do quests and NOT TAKE UP THEIR ENTIRE WEEK COMPLETING ONE!! lol i mean please. If you want so many players to quit the game cuz you dont want to put more effort into somthing thats already out, Pfft then give it up now, Youll have such a small fan base by the time something new comes out no one will want to play it 1 month after release. GG anerf GG on ruining a wonderful game that catored to ALL players.

QQ.....
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